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Age of Empires 1 The Rise of Rome Information

Age of Empires is a series of computer games developed by Ensemble Studios and published by Microsoft Studios. The first title of the series was Age of Empires, released in 1997. Since then, seven titles and three spin-offs have been released. The titles are historical real-time strategy games, and their gameplay revolves around two main game modes: random map and campaign. They competed with another popular strategy series, Civilization, and are set amidst historical events. Age of Empires focused on events in Europe, Africa and Asia, spanning from the Stone Age to the Iron Age; the expansion game explored the formation and expansion of the Roman Empire. The sequel, Age of Empires II: The Age of Kings, was set in the Middle Ages, while its expansion focused partially on the Spanish conquest of Mexico. The subsequent three games of Age of Empires III explored the early modern period, when Europe was colonizing the Americas and several Asian nations were on the decline. The newest installment, Age of Empires Online takes a different approach as a free-to-play online game utilizing Games for Windows Live. A spin-off game, Age of Mythology, was set in the same period as the original Age of Empires, but focused on fictional elements of Greek, Egyptian, and Norse mythology.

The Age of Empires series has been a commercial success, selling over 20 million copies. The popularity and quality of the games has earned Ensemble Studios a strong reputation in real-time strategy gaming. Ensemble collaborated with Big Huge Games on Age of Empires III: The Asian Dynasties. Critics have credited part of the success of the series to its historical theme and fair play; the artificial intelligence (AI) players fight with less "cheating" than in many of the series' competitors.

Games :
The games in the series focus on historical events throughout time. Age of Empires covers the events between the Stone Age and the Classical period, in Europe and Asia. Its expansion, The Rise of Rome, follows the formation and rise of the Roman Empire. The Age of Kings and its Nintendo DS spin-off follow Europe and Asia through the Middle Ages. The Age of Kings' expansion pack, The Conquerors, is set during the same period, but also includes scenarios about the Spanish conquest of Mexico. Age of Empires III and its first expansion, The WarChiefs, take place during the European colonization of the Americas. Its second expansion, The Asian Dynasties, follows the rise of Asia in the same period. Age of Empires Online focuses on the Greek and Egyptian civilizations. The series' spin-off, Age of Mythology, and its expansion pack, The Titans, are set during the Bronze Age, but focus on mythology as their themes, rather than history.

Main series

Main articles: Age of Empires (video game), Age of Empires: The Rise of Rome, Age of Empires II: The Age of Kings, Age of Empires II: The Conquerors, Age of Empires III, Age of Empires III: The WarChiefs, Age of Empires III: The Asian Dynasties, and Age of Empires Online

Age of Empires, released on October 26, 1997, was the first game in the series, as well as the first major release from Ensemble Studios. It was one of the first history-based real-time strategy games made, utilizing the Genie game engine. GameSpot described it as a mix of Civilization and Warcraft. The game gives players a choice of 12 civilizations to develop from the Stone Age to the Iron Age. The expansion pack, The Rise of Rome, published by Microsoft on October 31, 1998, introduced new features and four new civilizations, including the Romans. Although the two games had contained many software bugs, patches resolved many of the problems.

Age of Empires was generally well received, despite some highly negative reviews. GameSpot criticized a confused design, while Computer and Video Games praised the game as strong in single and multiplayer. The Academy of Interactive Arts & Sciences named Age of Empires the 1998 "Computer Strategy Game of the Year." For several years, the game remained high on the sales charts, with over three million units sold by 2000. The Rise of Rome was not as popular: it had only sold one million units in 2000, and attained 80% as an aggregate score from Game Rankings.
Age of Empires II: The Age of Kings, released on September 30, 1999, used the Genie game engine, and had gameplay similar to its predecessor. Age of Kings is set in the Middle Ages, from the Dark Ages to the Imperial Age. It allows players to choose one of 13 civilizations, from Europe, Asia, and the Middle East. Microsoft published the expansion, The Conquerors, on August 24, 2000. It added new units and five new civilizations, including two Mesoamerican civilizations; the Maya and the Aztec. The Age of Kings was a bigger critical success than the first two games, with Game Rankings and Metacritic scores of 92%. Microsoft shipped out more than two million copies to retailers, and the game received numerous awards and accolades. Critics agreed that The Conquerors expanded well on The Age of Kings, though issues of unbalanced gameplay were raised. The Age of Kings and The Conquerors won the 2000 and 2001 "Computer Strategy Game of the Year" awards from the Academy of Interactive Arts & Sciences, respectively.

Age of Empires III, released on October 18, 2005, was built on an improved version of the Age of Mythology game engine with the most significant changes being the updated graphics engine and the inclusion of the Havok physics middleware engine. The game is set in the period between 1421 and 1850, and players can choose one of eight European nations. The game introduced a large number of features, such as home cities. Described by Ensemble Studios as "an important support system to your efforts in the New World," home cities helped provide the player with resources, equipment, troops, and upgrades. They could be used across multiple games, and upgraded after each battle; it was compared to a role-playing game character by Ensemble Studios. The first expansion to Age of Empires III, The WarChiefs, was released October 17, 2006. Most gameplay changes in the expansion pack were small, but it introduced three new civilizations, with a focus on Native Americans. Most notable was the introduction of the WarChief unit. The second expansion, The Asian Dynasties, went on sale October 23, 2007. It was a jointly developed product; Big Huge Games helped Ensemble Studios develop the game, with Brian Reynolds joining Bruce Shelley as lead designer. The game expanded the Age of Empires III universe into Asia, and introduced three new civilizations. Reception towards Age of Empires III was mixed; Game Revolution described it as "about as much fun" as a history textbook, while GameZone argued it was "one of the best looking games, much less an RTS game, that is out on the market currently". It sold more than two million copies, and won the GameSpy "real-time strategy game of the year" award. The WarChiefs failed to equal the success of its predecessor, with a lower score on both Game Rankings and Metacritic, and The Asian Dynasties' score was lower still with 80%.

Several collectors' editions of Age of Empires III included a hardcover artbook. The last page of the artbook has a pictorial depiction of the series; the Roman numerals below each panel range from I to V, indicating the series would include an Age of Empires IV and Age of Empires V. Ensemble Studios employee Sandy Petersen said the image "was total speculation on [their] part."
In 2008, Microsoft announced they were closing down Ensemble Studios following the completion of Halo Wars. Some of its employees would form a new team as part of Microsoft Studios. Kevin Unangst, director of Games for Windows, denied it was the end of the Age of Empires series, telling The San Francisco Chronicle "we're very excited about the future potential for Age of Empires". Edge confirmed, in an interview with Microsoft's corporate vice president of interactive entertainment, Shane Kim, that Microsoft continued to own Age of Empires and that they had plans to continue the series. However, Bruce Shelley wrote in his blog that he would not be part of any new studios formed.

Graphics and visuals

The graphics and visuals of Age of Empires improved with each successive release. From the original release to the second, Age of Empires II: The Age of Kings, noteworthy improvements gained praise from several critics. With the release of Age of Mythology the praise continued, and the fourth release, Age of Empires III, garnered even more.
GameSpot praised the improved graphics in the second release, Age of Empires: The Age of Kings. Eurogamer welcomed its introduction of female villagers as compared with the original unisex version. Allgame praised the advanced grouping and path-finding systems in the second release. Despite the improved graphics, Allgame complained that units in Age of Empires: The Age of Kings were at times difficult to distinguish from one another, a point numerous reviewers agreed on. Nevertheless, Game Revolution wrote that the second release was "the best looking of the 2D RTS games out there right now."
The graphics continued to improve in Age of Mythology and was praised by a majority of reviewers. IGN ranked the graphics in this third release, "a joy to watch ... awesome." GameSpot assented, also rating the graphics a 9 out of 10. Game Revolution agreed, and PC Gamer stated the that the graphics in the third release "are packed with detail."

The trend in improved graphics continued well into the next release, Age of Empires III, much to the delight of reviewers. IGN stated, "After seeing the screenshots, our jaws hit the floor at the amount of detail." 1UP.com described Age of Empires III as "one of the most beautiful games you will put on your computer for the foreseeable future." GameSpy agreed, stating, "Age III's graphics are unmatched in the strategy genre." Age of Empires III builds on and introduces new features to the prior release, Age of Mythology, such as the inclusion of the award-winning Havok physics simulation middleware game engine for the Windows version and PhysX for the Mac OS X. The innovative result is that pre-created animations are avoided; instead events are calculated according to the physics engine. Consequently views of events like building destruction and tree felling are not pre-recorded. GameSpot also admired the graphics in the fourth release but complained about "the awkward unit behavior." Other graphical features of the game include bloom lighting and support for pixel shader 3.0.
GameSpy awarded Age of Empires III the "Best Graphics" award at GameSpy's "Game of the Year 2005."

Music :

Stephen Rippy has been the series' music director since the first game. He has had occasional help from his brother, David Rippy, as well as Kevin McMullan. He created the original music in Age of Empires with sounds of instruments from the periods in the game. These sounds came from actual instruments, and their digital samples. The tunes were the result of extensive research on the cultures, styles, and instruments used. Rippy said sound development on The Age of Kings was easy, since there was knowledge of the instruments used in the Middle Ages. Therefore, they were able to reproduce the tunes for the soundtrack of the game. In Age of Mythology, an orchestral instrumentation was used, instead. According to McMullan, the team also collected large numbers of audio recordings from zoos, and created "a massive sound library of [their] own material." The music of Age of Empires III was similar to The Age of Kings, in which the team used more historical instruments; Rippy noted the team used instruments such as "bagpipes and field drums" to give it a realistic feel.

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